Sc2 zerg how many drones
Exceptions include: Roach , which may move while burrowed Lurker , which may attack while burrowed Infestor , which may move while burrowed Baneling , which can detonate while burrowed. The original drone render in StarCraft II. Leviathan Brood drone skin. Junker drone skin. Primal drone. Simulant drone. Classic drone. Cerberus drone. Leviathan Brood drone portrait. Junker drone portrait. Primal drone portrait.
Simulant drone portrait. Classic drone portrait. Cerberus drone portrait. StarCraft Wire. Accessed Versus units and structures. EDIT: I'm sorry, I didn't realise that you meant the extractor trick on yourself, and not within your enemy's base like what I experienced. But hey, just sharing, in any case. It extractor trict working against me irked me to such an extent that it made me lose focus, and ultimately lost to an early zergling rush.
BUT a little bit more detailed analysis of its benefit are: - distracts players - prevents enemy from gaining early 2nd gas - partial view of enemy's base. As for the loss of mineral income from possible mining process , well if you're going to send a drone out for scouting, you're losing income anyway.
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Learn more. Does the extractor trick actually help? Ask Question. Asked 10 years, 8 months ago. Active 10 years, 3 months ago. Viewed 3k times. You gain a few seconds on that extra drone, but you lose due to: The cancellation fee for the extractor which is something like 6 mins. That's like an entire drone trip to a mineral patch. The time spent being an extractor, which is likely to be close to the time of a trip to minerals. Disclaimer: I am really terrible at Zerg; I have no idea what I'm doing really.
Improve this question. So in short - it's not worth it — Meta. Almost every question on Stack Exchange can be answered by other sites. Is 3 bases full saturated the right amount or should I work on fully saturating a 4th. I'm just wondering because I don't want to find myself in a position as to where I max out my army and still have way too few units to hold an attack. Thanks in advance guys!! You should have around 80ish as zerg and toss and i've heard 70 suffices for terran.
I think anywhere from is good 90 is pushing it though. If you are Ret or Sheth, maybe :D. For instance, i watched Top play a TvZ where he got his 3rd base fairly quickly, after he managed to kill zerg's third base, he knew if he could put on nonstop pressure, he could win.
Zerg could end with anywhere from drones in TvZ, but the question is, when to make them? Thanks for all the answers guys. This will help me.
Ret mentioned he likes 90 at the last HSC. He did concede that with his current results, it might not be the best idea. It depends on the type of player, Ret and Sheth are eco players, whereas someone like Julyzerg might be comfortable with far fewer. You can also start making a ton of spines, re-max to , and then cancel all of the spines for a food army. Others have said enough about your max drone count. I would say that as Zerg, 3 saturated bases is the bare minimum unless you want to end the game on some wierd timing.
That means you need at least 16 x 3 for minerals, 48, and 6 x 3 for gas, This is, however, not enough if you want to use hive tech, you need at least another base with full gas, so that's an extra 6, taking you over 70 drones. Personally, I feel 90 etc is way too much, it limits your army supply too much and since Zerg has the most worthless army, I feel you have to optimize. If you're Sheth or Ret and can keep minerals low even though half your army is drones, I'm sure it works out fine, but for those of us who already have minor issues keeping money low in the end game, I'd say stick to between 70 and 80 drones.
Higher than that and your army is shit,. Ret said that it is NEVER reasonable to have more than like 70 drones at any given time in any situation. And we're talking about the king of drones here. Example of this is in ZvT, when you are between the lair and hive tech units transition. You usually need 4 bases 8 gas to support hive tech and so having a higher drone count, lets you mine slightly faster for a little bit of time then you can use them to make spine crawlers, hatcheries, and spores which takes away from your drone number and evens the count down.
Nestea said Zerg doesn't need more than 60 drones. It really depends on the game and the player. If playing a macro style vs Terran or Protoss, pros such as, Ret, Idra, Stephano, usually get and sometimes even up to That's roughly 3 fully saturated bases and your gases at the fourth base.
On January 13 Vul wrote: That's helpful, I have another question for you if you don't mind, how do you quickly determine that you have enough drones? Do you just go through and count? Live Events OSC. CranKy Ducklings So it could actually make like difference i am guessing now, when your third is fully saturated.
And yeah Terran in TvZ has no good base all ins except proxy 2 rax, but that can be scouted with overlord half of the time and they usually hold microing drones. ZvP not sure in case like 2 proxy gate, but cannon rush you make fast second overlord and send that over your natural.
So zerg not only has to be harassed by every other race with no feasible counter-harass other than ling run-by…. So why does zerg have this massive disadvantage?
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